![]() When I build the application I get the following warnings corroborating my suspicion: Shader warning in 'Shader Graphs/TilingRandomizationTest_PBRLit_ShaderGraph': 'UnityMetaVertexPosition': implicit truncation of vector type at (on metal)Ĭompiling Subshader: 0, Pass: Meta, Vertex program with DEBUGMODE_NONE UVMODE_UV0 My suscipion is that it has to do with the metal part of the shader but I am completely out of my depth here. In the Editor (I use it on windows) & when building it for Windows it works fine but on Mac something is wrong and I get these random reflections: I have an application where I use the a shader created by Unity see that randomises the tiling. so I am trying to be as specific as I can. ![]() I am completely new to the world of shaders etc.
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